Football preview: leicester city is in a hot state, Atletico Madrid is in good shape, and Paris VS Montpellier.

Leicester city VS Leeds United

Leicester City defeated the Rangers away from home, and the league won 9 consecutive victories. The team’s recent performance is still hot, and it currently ranks first in the league with 39 points. Leicester city’s offensive end is active, and the stability of defense line is extremely strong. Leeds United beat Hadders at home in the last league. Although the team has experienced some ups and downs recently, it still wins more and loses less overall. At present, it ranks third in the league with 25 points. Leeds United’s offensive output is equally strong, but the defense strength is really insufficient in the near future.

Leicester city’s recent performance is still strong, and the team is currently at the top of the league. At the same time, the team’s home performance is also very strong. Leeds United is still winning more and losing less in the near future, but its overall stability is still insufficient compared with its opponents, especially the team’s recent defensive line is unstable. This time, leicester city is sitting at a strong home, and I believe there is still a chance to win the opponent’s winning streak.

Las palmas VS Atletico Madrid

Las palmas defeated Alme, the underdog in the last league, and the team has won many victories in the underdog recently. At present, it is chasing the 10th place in the league with 14 points. Las palmas’s offensive output has been strengthened, but the stability of the defense line is still insufficient. Atletico Madrid defeated Alaves at home in the last league, and the league won six consecutive victories. The overall state and stability continued to rise, and it is currently ranked third in the league with 25 points. Atletico Madrid’s offensive output has been continuously improved, and its defensive performance is acceptable, but the situation of zero sealing has been reduced.

Las palmas’s recent achievements have indeed warmed up, but the opponents are mostly weak teams in the league, and the gold content is really not high. The team’s performance at both ends of attack and defense is still obviously insufficient in the face of strong teams. Atletico Madrid’s recent performance is still strong, and the front line output is still very stable, but the defensive strength needs to be improved. This time, Atletico Madrid is a guest to challenge the opponent. I believe it is still a cinch to take away three points.

Paris saint-germain VS Montpellier

Paris Saint-Germain beat brest away from home in the last league, and the league won three consecutive victories and five unbeaten rounds. The team’s recent performance has been getting stronger and stronger, and the difference between the team and Nice at the top has narrowed to one point. The offensive output of Paris Saint-Germain has been strengthened again, but the defensive strength needs to be strengthened. Montpellier beat Toulouse at home in the last league. Although the team lost away from home before, its overall performance is still strong in the near future. At present, the team ranks sixth in the league with 15 points. Montpellier’s offensive output is still significantly strengthened, but the defensive end is also not stable enough.

The overall strength of Paris Saint-Germain is very secure, and the team’s recent achievements and performance are also worthy of recognition. In addition, the team has also found the home court advantage. The overall performance of Montpellier has also improved recently, winning several victories, but it is still difficult to compete with Paris in terms of strength. Montpellier’s visit to challenge Paris this time, I believe it is still a situation of losing less and winning.

Porto VS Lille, esto

Porto defeated Visala away from home in the last league, and won two consecutive victories in the league. Although the team suffered defeat in the face of traditional powerful teams, it still had no pressure in the face of other opponents. At present, the team ranks third in the league with 22 points. Porto’s offensive output is very secure, and the stability of the defense line has also improved. Lille, esto, lost to Polti in the last league, and the league suffered another three-game losing streak and seven rounds. At present, it only ranks at the bottom with four points. Esto Lille’s offensive performance is also relatively active, but the defense loopholes are also huge.

Porto’s overall strength is very secure, and the team is still able to face other opponents in the league, and the performance at home is also very safe. Rival esto Lille’s recent performance is still sluggish, although the offensive output is still guaranteed, but the defense loopholes are too large. This time, Porto sat at home to meet the challenge of the vice squad leader. I believe the team still has the ability to beat the opponent and win three points.

Bologna VS lazio

Bologna drew with Sassuolo in the last league. Although the team’s winning ability is not strong, it can still guarantee the unbeaten game in nine rounds, and the overall stability is acceptable. At present, the team ranks eighth in the league with 15 points. Bologna’s offensive output has strengthened, but the stability of the defense line has declined. Lazio beat Florence at home in the last league, and the league won three consecutive victories. The team has been in a strong state in the near future, and it can also win battles in a row. At present, it ranks seventh in the league with 16 points. Lazio’s offensive efficiency has improved, and the stability of the defense line has improved.

Bologna’s overall performance is quite stable. It has previously drawn against strong teams such as Juventus, Inter Milan and Naples, and it has a strong ability to score points in the main battle. Lazio, the opponent, has been strengthening in recent days, and it is also in a winning streak. Although the team’s performance in the away game is not good, most of its opponents are league teams, and they also have the ability to score points away from home. This time, the two teams collided, and Bologna, who performed very steadily, still had a chance to defend the unbeaten home, and the possibility of a draw between the two sides was not small.

Why is football the first sport in the world? Tell you four reasons.

Diego maradona

Early this morning, the Argentine football player known as the "hand of God"Diego Diego Maradona.He died of cardiac arrest, and the media all over the world reported that countless fans posted articles on social media to mourn the "King of the Ball".Diego Maradona.

In today’s single sports events in the world, football is the most popular sport and the craziest one. Why is football called the first sport in the world?

Take the World Cup as an example:

The participating countries of the World Cup are all over the world, and football teams from more than 200 countries compete for the qualification to enter the finals (only 32 teams and 736 players were selected in the final). Every game is full of audiences, and its ratings, broadcasting fees, sponsors, advertising revenue and peripheral products have exceeded the scale of the Olympic Games.

There are at least four reasons why football is called the first sport in the world:

(A) the entry threshold is very low

Image source: Xinhua News Agency

Football has very low requirements for venues, equipment and equipment. For example, many world-class stars come from poor areas in South America and Africa, so they can easily participate in this sport in economically backward countries or poor families. In professional football fields, dirt floors and streets, you can have fun as long as there is an open space! I still remember when I was a child, after school, several classmates found an open space and used schoolbags as goals. Several people agreed on the rules and didn’t need referees, so they could have a great time.

(2) The requirements for body shape are not high.

Generally speaking, if a sport wants to be a top athlete, congenital conditions are very important. Although the acquired efforts can make up for some congenital deficiencies, in the fierce sports competition, the actual effect is very limited, so many sports keep many people out for this reason. However, football doesn’t require high body shape. There is a saying in the industry that "if you can’t play football with a sense of accomplishment, never blame yourself for being inferior to others."

In football, tall players have long legs and great strength, and are not easy to be pushed down due to collision. Short players react quickly, which is beneficial to dribbling and shuttling and has the advantage of possession of the ball.

Therefore, in football, becoming a top star requires personal physical fitness, personal skills, personal psychological quality, teamwork, tactical strategy, organizational system and other conditions; Take one’s physical fitness as an example. It requires both speed and endurance, and it requires both footwork and footwork.

(3) Actively participate in all countries, big or small.

Basketball and volleyball, among the three major balls in the world, are usually played by a few fixed countries in international competitions. Football, on the other hand, is different. No matter big or small, strong or weak, rich or poor countries actively participate in international competitions.

For example, the Asian island country Maldives, with a population of less than 300,000, even lost to Iran 0-17 in a World Cup, setting a record for the biggest score gap in an event, but it did not affect the country’s love for this sport at all.

(4) A game that keeps people hopeful forever.

For example, in the World Cup, when team A wins team B and team B wins team C, the logical final result should be that team A wins team C, but the result of football match is not like this, and the reversal of team C winning team A often occurs. In the 2018 World Cup group match, Group F: Mexico wins Germany, Germany wins Sweden, and Sweden wins Mexico; Group H: Japan wins Colombia, Colombia wins Poland, and Poland wins Japan in turn. Therefore, the football match is a game that people will always have hope.

Do you think football is the first sport in the world?

This article is a selected work for the first children’s popular science essay contest in Zhengzhou.

Author: Wu Ailian

Views only represent the author himself, not his position.

After 800 days, Aauto Quicker’s heaviest game finally appeared.

On December 1st, the first work "Sleepwalking" developed by Aauto Quicker’s game brand "Finger flick Universe" finally started its first test.

In the eyes of many people, this work represents the highest level of self-research in Aauto Quicker after the game business upgrade. Moreover, Sleepwalking also has a feeling of "the sword is biased" in terms of game types, and chose to build a high DAU product with Roguelite+ARPG as the core.

These factors make Sleepwalking very valuable for research: using GaaS(service game)Is it feasible to make a pure Roguelite?

Let’s look at it bit by bit.

I have to say that Sleepwalking chose an almost perfect theme. In the plot, as a "dream catcher", players have the ability to move freely in dreams, so they will continue to go deep into various dreams to find and solve the secrets and problems of the dream owner-the game therefore adopts the classic narrative method of unit drama+dark line.

In addition, the two concepts of dream and reality, which reflect each other and contradict each other, frequently appear in the plot of the game, which is naturally suitable for discussing various philosophical issues.

For example, in the first chapter of the game, the story discusses the unknown topics about fear and challenge with the help of "deep sea dream";

The second chapter also talks about the concept of money in the dream of getting rich.

With the contrast between exaggerated dreams and reality as the background, players are not so easy to feel "lectured", but more naturally think about life with the game-the plot that allows players to think actively is no worse than those works that rely on adrenaline.

The combat system of Sleepwalking requires players to play three "dream spirits"(role)Each character has three skills: general attack, survival and characteristics. At the same time, each character belongs to one of the six schools, which correspond to different offensive styles, such as melee, barrage, ray, call, encirclement and circle.

At the same time, the "echo" that players get in a single game.(BUFF)Most of them belong to one of these six schools-this setting is easily reminiscent of Hades, and Sleepwalking also draws more lessons from the mechanism of this classic work, such as the design of some rooms and statues that can trigger time-limited challenges and get rewards.

For example, a famous scene like "Xiuluo Field"

Roguelike, a game category, has experienced decades of iteration, and imitation and reference have long been commonplace. The classic Roguelite "Hades" derived from it is also the object of study for many developers. The new knowledge of the game has also been summarized. The imitation of many works only stays at the level of "randomly appearing BUFF by genre", but it can’t "reflect the design sense of the game with random mechanism".

Sleepwalking has made some targeted designs to avoid players being forced to choose the optimal solution, specifically to minimize the importance of "genre theme".

Many similar games are designed with the collocation depth of "1+1>2" in mind, while Sleepwalking emphasizes "2+2=2*2" on the basis of a small amount of "1+1>2": most buffs are designed to add tricks to the player’s character performance, and even some buffs with combined effects will not be so powerful that the player can’t help it after numerical design.

This mechanism also liberates the freedom of players in team matching. There is absolutely no need for the characters in the player’s squad to belong to the same genre, because doing so does not mean higher intensity, not to mention that any two characters in Sleepwalking have a linking effect, which will be triggered after a sufficient number of BUFF are collected in the game.

Under the comprehensive influence of various mechanisms, "Sleepwalking" rarely exerts a sense of anxiety on the player’s role intensity in the process of single game. Players can either plan the specific gameplay in advance and choose the desired construction method tendentiously, or give up thinking after playing the same routine, close their eyes and concentrate on mowing the grass.

This is another design idea. Sleepwalking hopes to directly create a fresh sense of He Shuang with randomness, thus bypassing the hard-core and difficult-to-give-up feature of "players need to learn through constant failure" in fundamentalism Roguelike.

At this time, we should be able to understand more clearly the phrase "sweeping 1.4 billion dreams" when Sleepwalking was published. It doesn’t need many complicated and obscure rules and mechanisms, but it only needs to design different themes and then put them together and collide with each other. The "unrestricted" theme also allows Sleepwalking to give full play to this aspect.

Following this line of thinking, the next problem that Sleepwalking needs to solve is how to effectively show its strengths and let players try more diverse content.

There are still many details that can be polished in a test of Sleepwalking. For example, one of the two sides of the aforementioned "2+2=2*2" is that players will encounter "difficulty in choosing". Let me give an extreme example:

Which one should I choose?

At this time, I thought of Hades, and only a small mechanism was needed to solve the problem.

I don’t believe that we can still choose difficulties in this way.

A big problem in the combination of GaaS and Rougelite is the design of nurturing system: it can increase the depth of the game, but the overweight nurturing system will also make the game deteriorate.

"Sleepwalking" has not become a substantial development game like many Roguelite mobile games. Its cultivation system is very familiar, including role level, skill level, overlapping cards and equipment.

Players who are familiar with the two-dimensional card-drawing mobile game may have begun to feel bad, but in fact, except for the upgrade, the improvement of other cultivation elements is not too great: the full-level skill is only about 50% higher than the initial level, and the player’s most feared card stacking is mainly used to improve the rarity of the role’s corresponding BUFF, and the numerical value is not particularly obvious.

The test of Sleepwalking only lasted less than 4 days. Theoretically, the long-term gameplay does not belong to the focus of this test, but the new knowledge of the game still feels some ideas: grading the gameplay and making the gameplay with lower level become the cultivation process of the gameplay with higher level.

This "lower level" gameplay is the Roguelite main gameplay that we are all familiar with: destroying enemies in fixed-length checkpoints, managing BUFF and resources, and challenging the final BOSS. On the settlement page of the main game after customs clearance, players can choose to save the lineup status at customs clearance to form a "seal".

Imprinting can play a role in other gameplay. For example, there is only one BOSS in the actual process of a short material level. At this time, players only need to choose the pre-saved imprints to directly challenge with the customs clearance team.

This idea can be said to be multi-faceted: special levels create demand for engraving for players, so players get the motivation to play the main mode and explore new construction methods; After a difficult challenge, you can get a new upper limit of material unlocking, forming a spiral play curve.

In addition, Roguelike will force the player to know the progress in the game after a game, which sometimes makes the player feel unfinished-the mechanism of printing can solve this problem to some extent.

Sleepwalking doesn’t look like a game pieced together by randomly selecting several labels. Aauto Quicker’s "highest level" does have something.

I hope Sleepwalking will bring us more surprises in the future.

Top league titles in England: Manchester City ranked fifth with 9 titles, while Manchester United ranked first with 20 titles.

Live on May 21 ST, Manchester City won the Premier League championship in 2022-2023, achieved five championships in six years, and created the blue moon dynasty in the British stadium!

Number of champions in England’s top leagues (number of Premier League champions in brackets):

1. Manchester United: 20 crowns (13 Premiership)

2. Liverpool: 19 crowns (1 Premier League)

3. Arsenal: 13 crowns (3 Premiership)

4. Everton: 9 crowns

5. Manchester City: 9 crowns (7 Premiership)

6. Villa: 7 crowns

7. Chelsea: 6 crowns (5 Premiership)

7. Sunderland: 6 crowns

9, Newcastle, Xie Wednesday: 4 crowns

11. Blackburn (1 Premier League), Huddersfield, Wolves and Leeds United: 3 crowns.

15. Tottenham, Preston, Burnley, Portsmouth and Derbyshire: 2 crowns.

20. leicester city (1 Premier League), West Brom, Sheffield United, Ipswich and Nottingham Forest: 1 crown.