30.067 billion closed! 2022 China Film Annual Survey Report Released

Special feature of 1905 film network 30.067 billion yuan.This is the final report card handed over by China film market in 2022. Behind this, the efforts and efforts of many filmmakers have been condensed, and the trust and support of countless audiences have also been witnessed.

This year, it broke the curse of the Spring Festival file in recent years that "the first-day pre-sale leader can’t be the final ticket champion". The release of the summer file witnessed more possibilities of domestic comedies. The National Day blockbuster paid tribute to the "ordinary heroes" in the diplomatic front.



On the first day of the new year, 1905 Film Network and Film Channel Media Center released the Annual Survey Report of China Films in 2022. This report will comprehensively interpret the changes of China film market in 2022 from the aspects of market, industry and keywords.


Market: The annual box office is 30.067 billion yuan.


The New Year’s Eve bell rings, and 2022 becomes the past tense. The annual box office figures of China’s film market are frozen.


According to the public information of the State Film Bureau, in 2022, the total annual box office of China film market was 30.067 billion yuan, the domestic box office was 25.511 billion yuan, and the total number of people attending cinemas in cities was 712 million.



In 2022, China’s film market still plays an important role in the global scope, ranking second in the annual box office of the global film market. It is worth mentioning that in February and August, 2022, China Film Market won the monthly box office champion of the global film market. Among them, the box office in February broke through the 10 billion mark for the fourth time.


In 2022, domestic films will still be the leading role in the mainland film market.


According to statistics, the total box office of domestic movies reached 25.511 billion in 2022, accounting for 84.45% of the total. At the box office, 34 domestic films broke 100 million, and 6 films broke 1 billion. In the TOP10 box office in the whole year, domestic films occupied 8 seats, all of which came from the top three golden periods. Among them, there are 4 Spring Festival files, 3 summer files and 1 National Day file.


In the Spring Festival, Watergate Bridge of Changjin Lake, the theme work to resist US aggression and aid Korea, became the annual box office champion of the mainland film market in 2022 with 4.067 billion yuan. The film has also created a number of box office records in mainland film history. With 2.628 billion yuan, it became the third place in the annual box office.



The second feature film, ranked sixth with 1.379 billion yuan. The latest chapter in the series of "Bears haunt", the permanent guest of the Spring Festival file, ranked eighth with 978 million yuan. The film also created a new box office record for this series of works.


In the summer file, Moon Man, a new attempt of "comedy+science fiction" in Mahua FunAge, became the runner-up in the annual box office list with 3.103 billion yuan. Ranked fourth at the box office of 1.712 billion yuan, and the leading actor won the Best Actor Award in the 35th Chinese Film Golden Rooster Award with this film. Starring, is also on the list.


The Return of Wan Li has become the only film among the National Day blockbusters that ranks among the TOP10 in the annual box office of the mainland film market. Many acting schools have created a high-quality big-screen work for the audience.


Keywords: The market needs more Chinese movies.


In 2022, China film market appeared some domestic films with distinctive local cultural characteristics, such as Life Events and Miracle Stupid Children. The content of these films is grounded, and the audience has a sense of substitution.


The chairman of the China Film Association said that as filmmakers, the direction of our efforts is to describe Chinese feelings with China people’s unique culture, language and thinking, to make a distinctive "Chinese film", to show our own personality and to show our confidence in China culture.


The year 2022 coincides with the centenary of Comrade Jiao Yulu’s birth. Among many film and television works, Jiao Yulu is unforgettable.


Li Xuejian, who is now the vice chairman of the China Federation of Literary and Art Circles, said that movies are the face of a country and the concrete manifestation of the national soul. In the Spring Festival of 2023, its performance attracted much attention.



2022 is also a bumper year for new mainstream movies. Watergate Bridge of Changjin Lake, Wan Li’s Way Home and Hug You Through the Winter focus on heroes of different ages and occupations respectively.


Chairman of the China Film Producers Association admitted frankly that in recent years, the diversification of China’s main melody films has indeed reached a new height, which is mainly manifested in the ideological connotation of the main melody and the diversification of artistic expression; Main theme of mainstream value, diversified styles.


Domestic main theme movies are professional users. The chairman of Bona Film said that in the face of the epidemic, China filmmakers still maintain strong creative ability, and film companies have the responsibility to create more outstanding mainstream movies with market appeal and audience reputation like the "Changjin Lake" series, and offer inspiring cultural feasts to the audience.


"Accumulation" became the key word of the 2022 annual film sentiment.


This year, he devoted himself to film creation, tried new types of roles, and accumulated multiple life experiences in his performance, which was challenging and more enjoyable.


Zhu Yilong summed up his performance in 2022 with "luck and gratitude".


He said that he was very lucky to meet "Life Events" and the role of "Mo Sanmei". He thanked all the staff behind the scenes of "Life Events" and thanked the audience for their recognition of this film.



Industry articles: comedies are still just needed.


In 2022, the performance of domestic genre films is still wonderful. Comedy, plot, war, animation, love and action are six types of elements, which are deeply loved by the audience.


Among them, comedies are still just needed by the market.


According to statistics, in 2022, the total box office of comedy genre films reached 7.513 billion yuan, an increase of 28.66% compared with 2021 (5.839 billion yuan). Domestic films that contain or are dominated by comedy elements have bright market performances in many golden periods. From "The Killer is Not Too Cold" in the Spring Festival file to Moon Man in the summer file, and then to the Mid-Autumn Festival file, the head comedy genre has a long-lasting box office life.


In 2022, the total box office of domestic animated films was 2.282 billion yuan. "Bears Coming Back to Earth", "Bears Coming Back to Earth", and "Bears Coming Back to Earth" are among the top three domestic animated films with 977 million yuan, 555 million yuan and 160 million yuan respectively.


In 2022, the theme of domestic new mainstream film creation blossomed in an all-round way, including "Wan Li’s Return", which shows the feelings of home and country; There is also "Miracle Stupid Child", which praises youth and inspiration; And using the ordinary to create the great.


In 2022, Guangdong Province, Jiangsu Province and Zhejiang Province ranked in the TOP10 of the annual box office rankings of all provinces in China, and the specific rankings were the same as in 2021.


In the city’s annual box office rankings, Beijing, Shanghai and Guangzhou became the champion, runner-up and runner-up respectively. Compared with 2021, Guangzhou surpassed Shenzhen and entered the top three city box offices of the year. Nanjing is new on the list, ranking tenth in the city box office.



In the annual box office list of national cinemas, WANDA CINEMAS, China Film Digital Cinema, Guangdong Dadi, Shanghai United, China Film South and Hengdian films are among the top six. Compared with 2021, Hengdian Film and Television surpassed Jinyi Zhujiang to be promoted to the top six. In the TOP10 annual box office of national cinemas, six cinemas in Beijing entered the list, one more than last year. It is Beijing Yingjia International Studios, and it is also a newly listed cinema.


2022 has come to an end, and the curtain of 2023 has been opened. China films will also embark on a new journey and forge ahead towards new goals.


Make jokes! Adding a zero to Lyft’s earnings outlook led to a sharp rise in the stock price and then retreated after clarification.

The share price of Lyft, an American online car company, soared 67% after hours. The company had previously predicted that the adjusted profit was 11% higher than the analyst’s forecast, and predicted that the profit margin would increase by 500 basis points in the initial press release. But the company later called the profit margin forecast a clerical error.

In a conference call with analysts, Erin Brewer, chief financial officer of Lyft, said that the company expected the profit margin to increase by 50 basis points instead of 500, and admitted that the figures in the press release were wrong. A company spokesman later called this a "clerical error" and said that the company had corrected this error in the documents submitted later.

After-hours share prices immediately retreated most of the gains. "This is an epic disaster," Wedbush Securities analyst Dan Ives said in an email. "I have never seen a mistake like this in my nearly 25 years of Wall Street career."

In fact, both Lyft and Uber released strong performance reports this quarter, indicating that the overall passenger demand continued to grow after a sharp decline nationwide during the epidemic. The two companies have invested huge sums of money to recruit and retain enough drivers to meet the surge in order demand. David Risher, CEO of Lyft, who took office less than a year ago, focused his operations on customer satisfaction and emphasized returning to the basics to narrow the gap with Uber. Lyft has spent millions of dollars to attract drivers, but it faces difficulties in increasing passengers.

Lyft said in a statement on Tuesday that the adjusted profit for the first three months of this year is expected to be as high as $55 million, exceeding analysts’ expectations of $49.5 million. The transaction volume of rides excluding tips will be between 3.5 billion and 3.6 billion US dollars, which is higher than the estimated 3.48 billion US dollars.

Lyft’s total orders in the fourth quarter increased by 17% year-on-year to $3.72 billion, higher than the forecast of $3.67 billion. Revenue increased by 4% year-on-year to $1.22 billion, in line with expectations.

Lyft said that the number of active users on its platform increased by 10% year-on-year to 22.4 million in the fourth quarter. Lyft had more than 40 million passengers last year, setting an annual record.

But Lyft still lags behind Uber. According to the data of market research company YipitData, since the second quarter of 2022, the company’s share in the American online car market is about 30%, while Uber’s is 70%. Uber announced its first annual profit since its IPO last week, and said that the number of trips in the quarter increased by 24% to 2.6 billion.

This article comes from: financial circles

Reporting/feedback

After 800 days, Aauto Quicker’s heaviest game finally appeared.

On December 1st, the first work "Sleepwalking" developed by Aauto Quicker’s game brand "Finger flick Universe" finally started its first test.

In the eyes of many people, this work represents the highest level of self-research in Aauto Quicker after the game business upgrade. Moreover, Sleepwalking also has a feeling of "the sword is biased" in terms of game types, and chose to build a high DAU product with Roguelite+ARPG as the core.

These factors make Sleepwalking very valuable for research: using GaaS(service game)Is it feasible to make a pure Roguelite?

Let’s look at it bit by bit.

I have to say that Sleepwalking chose an almost perfect theme. In the plot, as a "dream catcher", players have the ability to move freely in dreams, so they will continue to go deep into various dreams to find and solve the secrets and problems of the dream owner-the game therefore adopts the classic narrative method of unit drama+dark line.

In addition, the two concepts of dream and reality, which reflect each other and contradict each other, frequently appear in the plot of the game, which is naturally suitable for discussing various philosophical issues.

For example, in the first chapter of the game, the story discusses the unknown topics about fear and challenge with the help of "deep sea dream";

The second chapter also talks about the concept of money in the dream of getting rich.

With the contrast between exaggerated dreams and reality as the background, players are not so easy to feel "lectured", but more naturally think about life with the game-the plot that allows players to think actively is no worse than those works that rely on adrenaline.

The combat system of Sleepwalking requires players to play three "dream spirits"(role)Each character has three skills: general attack, survival and characteristics. At the same time, each character belongs to one of the six schools, which correspond to different offensive styles, such as melee, barrage, ray, call, encirclement and circle.

At the same time, the "echo" that players get in a single game.(BUFF)Most of them belong to one of these six schools-this setting is easily reminiscent of Hades, and Sleepwalking also draws more lessons from the mechanism of this classic work, such as the design of some rooms and statues that can trigger time-limited challenges and get rewards.

For example, a famous scene like "Xiuluo Field"

Roguelike, a game category, has experienced decades of iteration, and imitation and reference have long been commonplace. The classic Roguelite "Hades" derived from it is also the object of study for many developers. The new knowledge of the game has also been summarized. The imitation of many works only stays at the level of "randomly appearing BUFF by genre", but it can’t "reflect the design sense of the game with random mechanism".

Sleepwalking has made some targeted designs to avoid players being forced to choose the optimal solution, specifically to minimize the importance of "genre theme".

Many similar games are designed with the collocation depth of "1+1>2" in mind, while Sleepwalking emphasizes "2+2=2*2" on the basis of a small amount of "1+1>2": most buffs are designed to add tricks to the player’s character performance, and even some buffs with combined effects will not be so powerful that the player can’t help it after numerical design.

This mechanism also liberates the freedom of players in team matching. There is absolutely no need for the characters in the player’s squad to belong to the same genre, because doing so does not mean higher intensity, not to mention that any two characters in Sleepwalking have a linking effect, which will be triggered after a sufficient number of BUFF are collected in the game.

Under the comprehensive influence of various mechanisms, "Sleepwalking" rarely exerts a sense of anxiety on the player’s role intensity in the process of single game. Players can either plan the specific gameplay in advance and choose the desired construction method tendentiously, or give up thinking after playing the same routine, close their eyes and concentrate on mowing the grass.

This is another design idea. Sleepwalking hopes to directly create a fresh sense of He Shuang with randomness, thus bypassing the hard-core and difficult-to-give-up feature of "players need to learn through constant failure" in fundamentalism Roguelike.

At this time, we should be able to understand more clearly the phrase "sweeping 1.4 billion dreams" when Sleepwalking was published. It doesn’t need many complicated and obscure rules and mechanisms, but it only needs to design different themes and then put them together and collide with each other. The "unrestricted" theme also allows Sleepwalking to give full play to this aspect.

Following this line of thinking, the next problem that Sleepwalking needs to solve is how to effectively show its strengths and let players try more diverse content.

There are still many details that can be polished in a test of Sleepwalking. For example, one of the two sides of the aforementioned "2+2=2*2" is that players will encounter "difficulty in choosing". Let me give an extreme example:

Which one should I choose?

At this time, I thought of Hades, and only a small mechanism was needed to solve the problem.

I don’t believe that we can still choose difficulties in this way.

A big problem in the combination of GaaS and Rougelite is the design of nurturing system: it can increase the depth of the game, but the overweight nurturing system will also make the game deteriorate.

"Sleepwalking" has not become a substantial development game like many Roguelite mobile games. Its cultivation system is very familiar, including role level, skill level, overlapping cards and equipment.

Players who are familiar with the two-dimensional card-drawing mobile game may have begun to feel bad, but in fact, except for the upgrade, the improvement of other cultivation elements is not too great: the full-level skill is only about 50% higher than the initial level, and the player’s most feared card stacking is mainly used to improve the rarity of the role’s corresponding BUFF, and the numerical value is not particularly obvious.

The test of Sleepwalking only lasted less than 4 days. Theoretically, the long-term gameplay does not belong to the focus of this test, but the new knowledge of the game still feels some ideas: grading the gameplay and making the gameplay with lower level become the cultivation process of the gameplay with higher level.

This "lower level" gameplay is the Roguelite main gameplay that we are all familiar with: destroying enemies in fixed-length checkpoints, managing BUFF and resources, and challenging the final BOSS. On the settlement page of the main game after customs clearance, players can choose to save the lineup status at customs clearance to form a "seal".

Imprinting can play a role in other gameplay. For example, there is only one BOSS in the actual process of a short material level. At this time, players only need to choose the pre-saved imprints to directly challenge with the customs clearance team.

This idea can be said to be multi-faceted: special levels create demand for engraving for players, so players get the motivation to play the main mode and explore new construction methods; After a difficult challenge, you can get a new upper limit of material unlocking, forming a spiral play curve.

In addition, Roguelike will force the player to know the progress in the game after a game, which sometimes makes the player feel unfinished-the mechanism of printing can solve this problem to some extent.

Sleepwalking doesn’t look like a game pieced together by randomly selecting several labels. Aauto Quicker’s "highest level" does have something.

I hope Sleepwalking will bring us more surprises in the future.

[Looking for coaches] How is the proportion of the correct motivation? That’s it! -The table tennis national ball exchange

Find a coach+ask the Ma Kaixuan coach to guide it to see if there is any problem with the front and back action? thanks

Coach Ma Kaixuan Answers

Boys, right -handed horizontal board, single -line exercises on the front and backhand.

1. Positive hand. The plate shape is stable, the hitting time is reasonable, and the proportion of impact and friction is quite good. The first thing that needs to be adjusted is the shape, the big arm is started, and now it is too close to the body’s torso, causing the big arm tension, and the continuous shoulders are raised.

It is best to swing with bare hands to solve it. At the same time, the front arm is opened horizontally a little more. In this way, the focus of the exchange is adjusted together. My legs, but I estimate that the distance between my feet is close. That is to say, we comprehensively govern during waving,Open your feet properly, the knee is slightly bent, and the structure will be much more reasonable.It is best to use multi -ball to adjust the action with more effort. It is not impossible to use a single ball. The requirements for the sparrows are relatively high. Of course, you can do a single ball.

2. Affairs. This video is shot well, and there are angle changes, and it will be much more comprehensive.

The child is stable and the action structure is quite stable. The proportion of playing and rubbing in the ball is quite good. This coach is a bit level, at least, it is quite satisfactory. You can stand some properly at your feet, and the sense of stability will be much better.

In addition, there is a detail that he must stand in front of him with his left foot. Sometimes he comes out of his right foot. At the same time, the left foot heel is twisted on the ground. This is not possible. Can you remind him that when hitting the backhand, the left forearm of the left arm is placed near the left waist, and the height on the table is very helpful to the body balance.

At this age, the practice of training, and the number of training hours, the ball skills will rise very fast.

Do you want to ask too? Native

Ma Kaixuan, former Beijing team member. In 1990, he went to work in the United States and many students were selected as the U.S. National Team. Its table tennis resumes are colorful and unique and have rich teaching experience. He is currently a technical consultant of Ping Pong World Magazine and National Ball Exchange.

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